MultiPass Rendering Skin Layers
Видеоурок от конца 2005го года. Рассказывает о распассовке misss_fast_skin шейдера через ctrl_buffers, оптимизации времени просчета за счет замены его на базовые шейдеры, из которых он состоит, и композе полученных пассов. Videotutorial from the end of 2005. It explains breaking misss_fast_skin shader into passes via ctrl_buffers, optimization of render time by replacing it with base shaders […]
Posted on October 3, 2005 at 2:50 by · Permalink
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In: Compositing, Render · Tagged with: ctrl_buffers, maya, mentalray, misss_fast_shader, misss_fast_skin, misss_lambert_gamma, misss_set_normal, misss_skin_specular, pass, perfomance, shading, shake
In: Compositing, Render · Tagged with: ctrl_buffers, maya, mentalray, misss_fast_shader, misss_fast_skin, misss_lambert_gamma, misss_set_normal, misss_skin_specular, pass, perfomance, shading, shake