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	<title>Comments on: Label/Tag &amp; Coverage пассы &#8211; LabelExtractor</title>
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	<link>http://www.sigillarium.com/blog/lang/ru/379</link>
	<description>CG Blog</description>
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		<title>By: Sagroth</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-1001</link>
		<dc:creator>Sagroth</dc:creator>
		<pubDate>Tue, 16 Nov 2010 19:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-1001</guid>
		<description>LabelExtractor is shake-only node. Anyway, the same thing could be done in any compositing software (no doubts it applies to Toxic, though I&#039;ve never used it). You just need to extract a solid color from label pass and multiply it by coverage. For a better anti-aliasing you need to add inverted coverage one pixel around selected label color (I&#039;ve explained that in one of the comments above - #2). So, you just need to make these steps with toxic tools and that&#039;s it.</description>
		<content:encoded><![CDATA[<p>LabelExtractor is shake-only node. Anyway, the same thing could be done in any compositing software (no doubts it applies to Toxic, though I&#8217;ve never used it). You just need to extract a solid color from label pass and multiply it by coverage. For a better anti-aliasing you need to add inverted coverage one pixel around selected label color (I&#8217;ve explained that in one of the comments above &#8211; #2). So, you just need to make these steps with toxic tools and that&#8217;s it.</p>
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	<item>
		<title>By: Korinkite</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-999</link>
		<dc:creator>Korinkite</dc:creator>
		<pubDate>Tue, 16 Nov 2010 04:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-999</guid>
		<description>You&#039;ve mentioned Fusion, Nuke, and Shake as compositing programs that can be used to run your label extractor macro but you do have a script for a Toxik (Maya Composite) user like myself? 

Nuke just keeps getting better and better but until I make the switch I&#039;m stuck with Toxik :/.

Any help on the question would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve mentioned Fusion, Nuke, and Shake as compositing programs that can be used to run your label extractor macro but you do have a script for a Toxik (Maya Composite) user like myself? </p>
<p>Nuke just keeps getting better and better but until I make the switch I&#8217;m stuck with Toxik :/.</p>
<p>Any help on the question would be greatly appreciated.</p>
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	<item>
		<title>By: Ahmed</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-994</link>
		<dc:creator>Ahmed</dc:creator>
		<pubDate>Sat, 06 Nov 2010 03:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-994</guid>
		<description>thanks Sagroth ,
it works fine u r the man :)</description>
		<content:encoded><![CDATA[<p>thanks Sagroth ,<br />
it works fine u r the man <img src='http://www.sigillarium.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Sagroth</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-993</link>
		<dc:creator>Sagroth</dc:creator>
		<pubDate>Thu, 04 Nov 2010 12:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-993</guid>
		<description>Not exactly the same, but really similar - here&#039;s the expression node, just copy/paste it into your nuke. You need to activate Tag color swatch in User tab and ctrl-click on the label color you want to pass into alpha:
&lt;pre&gt;&lt;code&gt;
set cut_paste_input [stack 0]
push $cut_paste_input
Expression {
 expr3 &quot;r&gt;(tag.r-tol)&amp;&amp;r&lt;(tag.r+tol)&amp;&amp;g&gt;(tag.g-tol)&amp;&amp;g&lt;(tag.g+tol)&amp;&amp;b&gt;(tag.b-tol)&amp;&amp;b &lt;(tag.b+tol)?1:0&quot;
 name Expression1
 selected true
 xpos 138
 ypos -108
 addUserKnob {20 User}
 addUserKnob {7 tol l Tolerance}
 tol 0.001
 addUserKnob {18 tag l Tag}
 tag {0.2160000056 0 0}
}
&lt;/code&gt;&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>Not exactly the same, but really similar &#8211; here&#8217;s the expression node, just copy/paste it into your nuke. You need to activate Tag color swatch in User tab and ctrl-click on the label color you want to pass into alpha:</p>
<pre><code>
set cut_paste_input [stack 0]
push $cut_paste_input
Expression {
 expr3 "r>(tag.r-tol)&#038;&#038;r< (tag.r+tol)&#038;&#038;g>(tag.g-tol)&#038;&#038;g< (tag.g+tol)&#038;&#038;b>(tag.b-tol)&#038;&#038;b < (tag.b+tol)?1:0"
 name Expression1
 selected true
 xpos 138
 ypos -108
 addUserKnob {20 User}
 addUserKnob {7 tol l Tolerance}
 tol 0.001
 addUserKnob {18 tag l Tag}
 tag {0.2160000056 0 0}
}
</code></code></pre>
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	<item>
		<title>By: Ahmed</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-992</link>
		<dc:creator>Ahmed</dc:creator>
		<pubDate>Tue, 02 Nov 2010 07:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-992</guid>
		<description>hey Sagroth,

thanks for the nice tut, do u have any idea how to write the same expression in Nuke ?!</description>
		<content:encoded><![CDATA[<p>hey Sagroth,</p>
<p>thanks for the nice tut, do u have any idea how to write the same expression in Nuke ?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pryaneek</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-943</link>
		<dc:creator>pryaneek</dc:creator>
		<pubDate>Wed, 30 Jun 2010 13:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-943</guid>
		<description>Когда же уже будет продолжение статьи? (о том как собирать + сетап для Fusion)</description>
		<content:encoded><![CDATA[<p>Когда же уже будет продолжение статьи? (о том как собирать + сетап для Fusion)</p>
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	</item>
	<item>
		<title>By: Sagroth</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-875</link>
		<dc:creator>Sagroth</dc:creator>
		<pubDate>Thu, 01 Apr 2010 18:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-875</guid>
		<description>Если под &quot;гребенкой&quot; подразумевается отсутствие анти-алиасинга, то да. Как это вытягивать в композе написано тут же в комменте #2, правда на английском. В кратце - нужен каверадж в пределах лэйбла и еще остатки вокруг этого лейбла - за его пределами. Я постараюсь в эти выходные сделать статью о том как это собирать - давно уже собираюсь.

С Fusion не работаю, но человек воссоздал в нем мой нюковский сетап по этому делу - думаю добавлю его к статье.</description>
		<content:encoded><![CDATA[<p>Если под &#8220;гребенкой&#8221; подразумевается отсутствие анти-алиасинга, то да. Как это вытягивать в композе написано тут же в комменте #2, правда на английском. В кратце &#8211; нужен каверадж в пределах лэйбла и еще остатки вокруг этого лейбла &#8211; за его пределами. Я постараюсь в эти выходные сделать статью о том как это собирать &#8211; давно уже собираюсь.</p>
<p>С Fusion не работаю, но человек воссоздал в нем мой нюковский сетап по этому делу &#8211; думаю добавлю его к статье.</p>
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	<item>
		<title>By: Ramon</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-873</link>
		<dc:creator>Ramon</dc:creator>
		<pubDate>Wed, 31 Mar 2010 12:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-873</guid>
		<description>Скажи а если маски по цвету вышли с гребенкой то coverage пасс используется для anti-aliasingа? Как это потом сложить в композе?
со Fusion ты работаешь?</description>
		<content:encoded><![CDATA[<p>Скажи а если маски по цвету вышли с гребенкой то coverage пасс используется для anti-aliasingа? Как это потом сложить в композе?<br />
со Fusion ты работаешь?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sagroth</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-741</link>
		<dc:creator>Sagroth</dc:creator>
		<pubDate>Thu, 07 Jan 2010 13:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-741</guid>
		<description>Yeap, I&#039;ve found no way to output label as integers to be able to use it in comp (old shaders_p did that as well as I remember - with it&#039;s own openexr writer). Shake supports custom channels from version 4.0, I think, but not tt. Maybe .map file would do - it&#039;s supported by shake and, I suppose, it can store tag data. imf_copy to convert tt into map. You need shake 4.x anyway though to try it.</description>
		<content:encoded><![CDATA[<p>Yeap, I&#8217;ve found no way to output label as integers to be able to use it in comp (old shaders_p did that as well as I remember &#8211; with it&#8217;s own openexr writer). Shake supports custom channels from version 4.0, I think, but not tt. Maybe .map file would do &#8211; it&#8217;s supported by shake and, I suppose, it can store tag data. imf_copy to convert tt into map. You need shake 4.x anyway though to try it.</p>
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	<item>
		<title>By: avak</title>
		<link>http://www.sigillarium.com/blog/lang/ru/379/comment-page-1/#comment-739</link>
		<dc:creator>avak</dc:creator>
		<pubDate>Thu, 07 Jan 2010 00:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379#comment-739</guid>
		<description>thanks for the response, Actually I am not very good (and I am lazy)in technical issues and I want to find an easy way such as the one that RPF format is doing for max users , as you now this format can save all data such as UV ,depth , object and Render id , coverage and etc. and then combustion can read them in a very easy way .just you need to load the RPF image and apply a 3d filter and mask the specified object based on its id (not rgb) ...any chance for Maya and XSI users to have a format like this? 
I don&#039;t think exr can save object label information as integer id (am I wrong?)
any plugin for shake that can load tt file not only to load its RGBA data but also to load its integer data that it saves?

thanks for your response</description>
		<content:encoded><![CDATA[<p>thanks for the response, Actually I am not very good (and I am lazy)in technical issues and I want to find an easy way such as the one that RPF format is doing for max users , as you now this format can save all data such as UV ,depth , object and Render id , coverage and etc. and then combustion can read them in a very easy way .just you need to load the RPF image and apply a 3d filter and mask the specified object based on its id (not rgb) &#8230;any chance for Maya and XSI users to have a format like this?<br />
I don&#8217;t think exr can save object label information as integer id (am I wrong?)<br />
any plugin for shake that can load tt file not only to load its RGBA data but also to load its integer data that it saves?</p>
<p>thanks for your response</p>
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