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	<title>Sigillarium &#187; worldPosition</title>
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		<title>decomposeMatrix plugin</title>
		<link>http://www.sigillarium.com/blog/lang/en/186</link>
		<comments>http://www.sigillarium.com/blog/lang/en/186#comments</comments>
		<pubDate>Fri, 22 May 2009 23:33:01 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[Rigging]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[decomposeMatrix]]></category>
		<category><![CDATA[matrix]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[pointMatrixMult]]></category>
		<category><![CDATA[worldPosition]]></category>

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		<description><![CDATA[In a standard maya package (at least since 8.5) there&#8217;s plugin with a rather foggy for a lot of people name decomposeMatrix. This plugin adds a pretty useful node with the same title that could be used to convert standard 4&#215;4 transform matrix to translation, rotation, scale and shear. Practical usage &#8211; to have a [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>External Values in Particle Expressions</title>
		<link>http://www.sigillarium.com/blog/lang/en/127</link>
		<comments>http://www.sigillarium.com/blog/lang/en/127#comments</comments>
		<pubDate>Sun, 10 May 2009 01:36:17 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[FX]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[particle attribute]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[perfomance]]></category>
		<category><![CDATA[pointMatrixMult]]></category>
		<category><![CDATA[pointPosition]]></category>
		<category><![CDATA[runtimeBeforeDynamics]]></category>
		<category><![CDATA[worldPosition]]></category>

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		<description><![CDATA[As a first post in this blog I&#8217;ll describe optimization methods of pretty common task in particle expressions &#8211; using external values in them. A simple example: do something with a particle based on it&#8217;s distance from specific  object, let&#8217;s say, change color close to animated locator: The first thing that comes to mind is [...]]]></description>
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