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	<title>Sigillarium &#187; script</title>
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		<title> Controlling particleId values</title>
		<link>http://www.sigillarium.com/blog/lang/en/1046</link>
		<comments>http://www.sigillarium.com/blog/lang/en/1046#comments</comments>
		<pubDate>Sat, 25 Sep 2010 15:05:49 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[FX]]></category>
		<category><![CDATA[initial state]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[nextId]]></category>
		<category><![CDATA[particle attribute]]></category>
		<category><![CDATA[particleId]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=1046</guid>
		<description><![CDATA[Almost finishing the working day and planning to send a scene for overnight rendering, I&#8217;ve discovered with regret that pretty laborious several-days particle setup has gone terribly wrong. Before my eyes began to appear the images of a dinner first cooling down and then completely gone&#8230; of a couch slowly drowning in the haze of [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Framebuffer setup for passes output in general and mia_material_x in particular</title>
		<link>http://www.sigillarium.com/blog/lang/en/822</link>
		<comments>http://www.sigillarium.com/blog/lang/en/822#comments</comments>
		<pubDate>Sun, 17 Jan 2010 02:57:21 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[Render]]></category>
		<category><![CDATA[ART_passes]]></category>
		<category><![CDATA[ctrl_buffers]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[framebuffer]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[mentalrayOutputPass]]></category>
		<category><![CDATA[mentalrayUserBuffer]]></category>
		<category><![CDATA[mia_material_x]]></category>
		<category><![CDATA[miDefaultOptions]]></category>
		<category><![CDATA[openEXR]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[perfomance]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[simplePasses]]></category>

		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822</guid>
		<description><![CDATA[In this article I want to describe manual method for outputting passes with mentalray. Starting from version 2009 maya has a nice new passes system right in the renderSettings. Now Maya 2010 is already available&#8230; So why bother? The answer is very simple &#8211; up to now this seemingly nice system works adequately in presentations [...]]]></description>
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		<slash:comments>38</slash:comments>
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		<item>
		<title>Convert Instancer into geometry</title>
		<link>http://www.sigillarium.com/blog/lang/en/726</link>
		<comments>http://www.sigillarium.com/blog/lang/en/726#comments</comments>
		<pubDate>Sat, 14 Nov 2009 16:37:28 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[FX]]></category>
		<category><![CDATA[instancer]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[sag_instancerToGeometry]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[utility]]></category>

		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=726</guid>
		<description><![CDATA[Type: Python Script (py) Name: sag_instancerToGeometry Version: 1.4 Released: 2012.05.05 Download v1.4 - corrected GUI for older maya versions v1.3: - doesn't set visibility to off prior to the starting frame of conversion - doesn't pay attention to 'start from current frame' if custom range is defined v1.2: - reworked GUI - uses long names [...]]]></description>
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		<slash:comments>27</slash:comments>
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		<item>
		<title>seamExpander &#8211; Texture seams suppresion</title>
		<link>http://www.sigillarium.com/blog/lang/en/1056</link>
		<comments>http://www.sigillarium.com/blog/lang/en/1056#comments</comments>
		<pubDate>Fri, 05 Jan 2007 12:25:26 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[Texturing]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[seam]]></category>
		<category><![CDATA[seamExpander]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[utility]]></category>

		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=1056</guid>
		<description><![CDATA[Type: Photoshop Java Script (jsx) Name: seamExpander Version: 1.0 Released: 2007.01.05 Download Target of this script is to create a quick automatic expansion of texture contours in order to eliminate problems with seams. For example, zBrush can create a texture with artifacts on seams (mainly at skewed mapping border edges) and there will be black [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>multiMap Shading Network</title>
		<link>http://www.sigillarium.com/blog/lang/en/453</link>
		<comments>http://www.sigillarium.com/blog/lang/en/453#comments</comments>
		<pubDate>Wed, 27 Dec 2006 17:00:06 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[Render]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[float point]]></category>
		<category><![CDATA[layeredShader]]></category>
		<category><![CDATA[layeredTexture]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[mudbox]]></category>
		<category><![CDATA[multiDisplacement]]></category>
		<category><![CDATA[multiMap]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[uv]]></category>
		<category><![CDATA[zBrush]]></category>

		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=453</guid>
		<description><![CDATA[This is an old article from the end of 2006. Since I&#8217;m closing the site it was on &#8217;till today, I&#8217;ve decided to add it as a backdated post here. Chapter I. Basics description Chapter II. Example of assigning color maps Chapter III. Example of assigning displacement maps Chapter IV. Final notes - Download script [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Label/Tag &amp; Coverage passes &#8211; LabelExtractor</title>
		<link>http://www.sigillarium.com/blog/lang/en/379</link>
		<comments>http://www.sigillarium.com/blog/lang/en/379#comments</comments>
		<pubDate>Tue, 26 Dec 2006 16:04:16 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[Render]]></category>
		<category><![CDATA[aliasing]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[anti-aliasing]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[coverage]]></category>
		<category><![CDATA[ctrl_buffers]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[framebuffer]]></category>
		<category><![CDATA[labelExtractor]]></category>
		<category><![CDATA[m2mr]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[miLabel]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[p_constant]]></category>
		<category><![CDATA[p_megaTK]]></category>
		<category><![CDATA[p_shaders]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[shake]]></category>
		<category><![CDATA[st]]></category>
		<category><![CDATA[surfaceShader]]></category>
		<category><![CDATA[tag]]></category>
		<category><![CDATA[tt]]></category>
		<category><![CDATA[zt]]></category>

		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=379</guid>
		<description><![CDATA[This is an old article from the end of 2006. It&#8217;s partially outdated, but still contains interesting info. More than that, there&#8217;re a lot of links to it from other places, so, since I&#8217;m closing the site it was on &#8217;till today, I&#8217;ve decided to add it as a backdated post here. Chapter I. Basic [...]]]></description>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Elizabeth &#8211; Facial Rigging</title>
		<link>http://www.sigillarium.com/blog/lang/en/507</link>
		<comments>http://www.sigillarium.com/blog/lang/en/507#comments</comments>
		<pubDate>Sun, 03 Jul 2005 16:00:36 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[Rigging]]></category>
		<category><![CDATA[aim]]></category>
		<category><![CDATA[cluster]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[deformation order]]></category>
		<category><![CDATA[deformer]]></category>
		<category><![CDATA[drivenKeys]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[motionPath]]></category>
		<category><![CDATA[rivet]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[skinning]]></category>
		<category><![CDATA[weightMap]]></category>
		<category><![CDATA[weights]]></category>
		<category><![CDATA[wire]]></category>

		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=507</guid>
		<description><![CDATA[This is my ancient topic made in mid of 2005 on http://www.3dcenter.ru/ board. Some things are outdated, but some others are relevant still. I&#8217;m creating this backdated post and a couple more, because I&#8217;m closing the site they we at &#8217;till today &#8211; just not to waste them, for history, nostalgia and this sort of [...]]]></description>
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