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	<title>Sigillarium &#187; remap</title>
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		<title>Tiling procedurals and Placement mapping</title>
		<link>http://www.sigillarium.com/blog/lang/en/318</link>
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		<pubDate>Sat, 04 Jul 2009 23:15:40 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[Render]]></category>
		<category><![CDATA[fractal]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[place2dTexture]]></category>
		<category><![CDATA[placement]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[remap]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tiling]]></category>

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		<description><![CDATA[A little trick, pretty simple, but maybe not very obvious. To create coarse surfaces, detailed textures and other high frequency stuff we often use fractal or noise with high value of repeat, that leads to visible tiling: We can try to mix it with other noises, but there is a better solution&#8230; Attributes of place2dTexture [...]]]></description>
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