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	<title>Sigillarium &#187; particle trail</title>
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		<title>Uniform Particle Trails</title>
		<link>http://www.sigillarium.com/blog/lang/en/228</link>
		<comments>http://www.sigillarium.com/blog/lang/en/228#comments</comments>
		<pubDate>Sun, 24 May 2009 17:37:22 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[FX]]></category>
		<category><![CDATA[age]]></category>
		<category><![CDATA[birthTime]]></category>
		<category><![CDATA[blobby]]></category>
		<category><![CDATA[emit]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[oversampling]]></category>
		<category><![CDATA[particle attribute]]></category>
		<category><![CDATA[particle trail]]></category>
		<category><![CDATA[particles]]></category>

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		<description><![CDATA[When the task becomes to get smooth lines, trails or flows/streams via particles, most hopes are put upon Blobby Surface or new Output Mesh for nParticles. Both have their own advantages and problems, a mutual one is how to generate a uniform trail &#8211; to get smoothest result with smallest amount of particles used. First [...]]]></description>
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