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	<title>Sigillarium &#187; initial state</title>
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		<title> Controlling particleId values</title>
		<link>http://www.sigillarium.com/blog/lang/en/1046</link>
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		<pubDate>Sat, 25 Sep 2010 15:05:49 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[FX]]></category>
		<category><![CDATA[initial state]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[nextId]]></category>
		<category><![CDATA[particle attribute]]></category>
		<category><![CDATA[particleId]]></category>
		<category><![CDATA[particles]]></category>
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		<description><![CDATA[Almost finishing the working day and planning to send a scene for overnight rendering, I&#8217;ve discovered with regret that pretty laborious several-days particle setup has gone terribly wrong. Before my eyes began to appear the images of a dinner first cooling down and then completely gone&#8230; of a couch slowly drowning in the haze of [...]]]></description>
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		<title>Initial values of particle attributes</title>
		<link>http://www.sigillarium.com/blog/lang/en/678</link>
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		<pubDate>Sun, 09 Aug 2009 18:02:05 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[FX]]></category>
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		<category><![CDATA[initial state]]></category>
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		<category><![CDATA[particle attribute]]></category>
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		<category><![CDATA[runtimeAfterDynamics]]></category>
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		<description><![CDATA[Let&#8217;s say, we&#8217;ve set initial state for our particles or just have created them with some defined attribute values via meticulously crafted script, and now we want to change some of them&#8230; For example, smoke sprites have various starting scale and then they grow larger with time from it, and we want to make them [...]]]></description>
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