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	<title>Sigillarium &#187; Rigging</title>
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		<title>decomposeMatrix plugin</title>
		<link>http://www.sigillarium.com/blog/lang/en/186</link>
		<comments>http://www.sigillarium.com/blog/lang/en/186#comments</comments>
		<pubDate>Fri, 22 May 2009 23:33:01 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[Rigging]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[decomposeMatrix]]></category>
		<category><![CDATA[matrix]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[pointMatrixMult]]></category>
		<category><![CDATA[worldPosition]]></category>

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		<description><![CDATA[In a standard maya package (at least since 8.5) there&#8217;s plugin with a rather foggy for a lot of people name decomposeMatrix. This plugin adds a pretty useful node with the same title that could be used to convert standard 4&#215;4 transform matrix to translation, rotation, scale and shear. Practical usage &#8211; to have a [...]]]></description>
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		<title>Elizabeth &#8211; Facial Rigging</title>
		<link>http://www.sigillarium.com/blog/lang/en/507</link>
		<comments>http://www.sigillarium.com/blog/lang/en/507#comments</comments>
		<pubDate>Sun, 03 Jul 2005 16:00:36 +0000</pubDate>
		<dc:creator>Sagroth</dc:creator>
				<category><![CDATA[Rigging]]></category>
		<category><![CDATA[aim]]></category>
		<category><![CDATA[cluster]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[deformation order]]></category>
		<category><![CDATA[deformer]]></category>
		<category><![CDATA[drivenKeys]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[motionPath]]></category>
		<category><![CDATA[rivet]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[skinning]]></category>
		<category><![CDATA[weightMap]]></category>
		<category><![CDATA[weights]]></category>
		<category><![CDATA[wire]]></category>

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		<description><![CDATA[This is my ancient topic made in mid of 2005 on http://www.3dcenter.ru/ board. Some things are outdated, but some others are relevant still. I&#8217;m creating this backdated post and a couple more, because I&#8217;m closing the site they we at &#8217;till today &#8211; just not to waste them, for history, nostalgia and this sort of [...]]]></description>
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