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	<title>Comments on: Framebuffer setup for passes output in general and mia_material_x in particular</title>
	<atom:link href="http://www.sigillarium.com/blog/lang/en/822/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sigillarium.com/blog/lang/en/822</link>
	<description>CG Blog</description>
	<lastBuildDate>Thu, 22 Dec 2011 21:49:56 +0000</lastBuildDate>
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	<item>
		<title>By: korinkite</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-1237</link>
		<dc:creator>korinkite</dc:creator>
		<pubDate>Wed, 01 Jun 2011 14:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-1237</guid>
		<description>Hey Sagroth. Just wanted to say that, as a person who has been revisiting your blog in intervals, that I find myself learning new things every time I reread your posts and it has been incredibly helpful. I was just looking to optimize passes and found your tip on &quot;contrast all buffers&quot;. Thanks a ton!

- Korinkite</description>
		<content:encoded><![CDATA[<p>Hey Sagroth. Just wanted to say that, as a person who has been revisiting your blog in intervals, that I find myself learning new things every time I reread your posts and it has been incredibly helpful. I was just looking to optimize passes and found your tip on &#8220;contrast all buffers&#8221;. Thanks a ton!</p>
<p>- Korinkite</p>
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	<item>
		<title>By: Sagroth</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-1171</link>
		<dc:creator>Sagroth</dc:creator>
		<pubDate>Mon, 27 Dec 2010 01:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-1171</guid>
		<description>Слышал, но никогда не пробовал. Помню были какие-то странности с бампом у ctrl_buffers и вроде то же самое в тестах с p_megaTk наблюдалось. У simplePasses этого не было, зато был ряд других :) Надо будет попробовать - спасибо.</description>
		<content:encoded><![CDATA[<p>Слышал, но никогда не пробовал. Помню были какие-то странности с бампом у ctrl_buffers и вроде то же самое в тестах с p_megaTk наблюдалось. У simplePasses этого не было, зато был ряд других <img src='http://www.sigillarium.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Надо будет попробовать &#8211; спасибо.</p>
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	<item>
		<title>By: Aperon</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-1170</link>
		<dc:creator>Aperon</dc:creator>
		<pubDate>Sun, 26 Dec 2010 23:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-1170</guid>
		<description>А что можете сказать об этих НЕМУТОРНЫХ ))) шейдерах, которые были сделаны на основе шейдеров Puppetа? 
http://deex.info/wordpress2/tools/deex-shaders-pack/

Я в майке их не юзал, пытаюсь под макс приспособить.

За статью СПАСИБО!!!</description>
		<content:encoded><![CDATA[<p>А что можете сказать об этих НЕМУТОРНЫХ ))) шейдерах, которые были сделаны на основе шейдеров Puppetа?<br />
<a href="http://deex.info/wordpress2/tools/deex-shaders-pack/" rel="nofollow">http://deex.info/wordpress2/tools/deex-shaders-pack/</a></p>
<p>Я в майке их не юзал, пытаюсь под макс приспособить.</p>
<p>За статью СПАСИБО!!!</p>
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	</item>
	<item>
		<title>By: Lover boy</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-1002</link>
		<dc:creator>Lover boy</dc:creator>
		<pubDate>Fri, 19 Nov 2010 00:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-1002</guid>
		<description>Thanks for posting, my girlfriend Kitty showed me this, I haven&#039;t seen this one yet and it was a big help, I&#039;m currently working on trying to fix my shadows to be a slightly different shape than the object that they are coming from so learning about shadows is helpful.</description>
		<content:encoded><![CDATA[<p>Thanks for posting, my girlfriend Kitty showed me this, I haven&#8217;t seen this one yet and it was a big help, I&#8217;m currently working on trying to fix my shadows to be a slightly different shape than the object that they are coming from so learning about shadows is helpful.</p>
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	</item>
	<item>
		<title>By: Sagroth</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-998</link>
		<dc:creator>Sagroth</dc:creator>
		<pubDate>Sat, 13 Nov 2010 22:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-998</guid>
		<description>These passes won&#039;t give you control over shadows. You need a pass that has diffuse without shadows or shadows without diffuse. Then you can divide one by another in comp to separate them. You can make additional pass with mip_matteshadow for that, but that&#039;s additional calculations. So that really depends whether your scene export is fast enough - pretty often it&#039;s much more efficient to render stuff like that as a separate render (furthermore ground shadows with casting objects invisible are much better in comp because shouldn&#039;t leave fringes).</description>
		<content:encoded><![CDATA[<p>These passes won&#8217;t give you control over shadows. You need a pass that has diffuse without shadows or shadows without diffuse. Then you can divide one by another in comp to separate them. You can make additional pass with mip_matteshadow for that, but that&#8217;s additional calculations. So that really depends whether your scene export is fast enough &#8211; pretty often it&#8217;s much more efficient to render stuff like that as a separate render (furthermore ground shadows with casting objects invisible are much better in comp because shouldn&#8217;t leave fringes).</p>
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	<item>
		<title>By: Chris Russell</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-997</link>
		<dc:creator>Chris Russell</dc:creator>
		<pubDate>Sat, 13 Nov 2010 20:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-997</guid>
		<description>That&#039;s a shame. Is there any combination of diff_level, diff_result and diff_raw that can be composited to control the 
cast shadows? Thanks again for your help :D</description>
		<content:encoded><![CDATA[<p>That&#8217;s a shame. Is there any combination of diff_level, diff_result and diff_raw that can be composited to control the<br />
cast shadows? Thanks again for your help <img src='http://www.sigillarium.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Sagroth</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-996</link>
		<dc:creator>Sagroth</dc:creator>
		<pubDate>Sat, 13 Nov 2010 19:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-996</guid>
		<description>Hi. If you want to get shadow layer unmatted by casting objects (like a shadow on the ground) it seems you have to use renderLayer. I did some tests plugging mib_continue or other fully transparent shaders into a pass for the casting objects, but it produces weird results and render time increases greatly.</description>
		<content:encoded><![CDATA[<p>Hi. If you want to get shadow layer unmatted by casting objects (like a shadow on the ground) it seems you have to use renderLayer. I did some tests plugging mib_continue or other fully transparent shaders into a pass for the casting objects, but it produces weird results and render time increases greatly.</p>
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	</item>
	<item>
		<title>By: Chris Russell</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-995</link>
		<dc:creator>Chris Russell</dc:creator>
		<pubDate>Sat, 13 Nov 2010 07:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-995</guid>
		<description>Hi Sagroth 

Thanks for this tutorial it&#039;s really helpful. I&#039;m still struggling to understand how to render a cast shadows pass. Is this possible or do we still have to set up a shadow layer to get just the shadow information.

Thanks for all your help 

Cheers</description>
		<content:encoded><![CDATA[<p>Hi Sagroth </p>
<p>Thanks for this tutorial it&#8217;s really helpful. I&#8217;m still struggling to understand how to render a cast shadows pass. Is this possible or do we still have to set up a shadow layer to get just the shadow information.</p>
<p>Thanks for all your help </p>
<p>Cheers</p>
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	</item>
	<item>
		<title>By: Kit</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-953</link>
		<dc:creator>Kit</dc:creator>
		<pubDate>Mon, 05 Jul 2010 20:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-953</guid>
		<description>okay~ just so we are clear, yes Korinkite, this is me, your girlfriend, I just wanted to say. No. Kitty is not me like you have accused me of being. BUT this was very helpful. I would love to learn how to do all of this stuff. This was well laid out and helpful. 
~Kit</description>
		<content:encoded><![CDATA[<p>okay~ just so we are clear, yes Korinkite, this is me, your girlfriend, I just wanted to say. No. Kitty is not me like you have accused me of being. BUT this was very helpful. I would love to learn how to do all of this stuff. This was well laid out and helpful.<br />
~Kit</p>
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	</item>
	<item>
		<title>By: Korinkite</title>
		<link>http://www.sigillarium.com/blog/lang/en/822/comment-page-1/#comment-951</link>
		<dc:creator>Korinkite</dc:creator>
		<pubDate>Fri, 02 Jul 2010 21:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=822#comment-951</guid>
		<description>Oh, looks like I over thought the process a bit, that explanation is really helpful thank you. Hope to see more of your work later. 

- Korinkite</description>
		<content:encoded><![CDATA[<p>Oh, looks like I over thought the process a bit, that explanation is really helpful thank you. Hope to see more of your work later. </p>
<p>- Korinkite</p>
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