MultiPass Rendering Skin Layers
Videotutorial from the end of 2005. It explains breaking misss_fast_skin shader into passes via ctrl_buffers, optimization of render time by replacing it with base shaders it actually consists of, and compositing of the resulted passes.
There’s no sound in this videotutorial – play something dynamic to taste 🙂
On vimeo you can watch this video in HD.
MultiPass Rendering Skin Layers from Sagroth on Vimeo.
Posted on October 3, 2005 at 2:50 by · Permalink
In: Compositing, Render · Tagged with: ctrl_buffers, maya, mentalray, misss_fast_shader, misss_fast_skin, misss_lambert_gamma, misss_set_normal, misss_skin_specular, pass, perfomance, shading, shake
In: Compositing, Render · Tagged with: ctrl_buffers, maya, mentalray, misss_fast_shader, misss_fast_skin, misss_lambert_gamma, misss_set_normal, misss_skin_specular, pass, perfomance, shading, shake