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	<title>Comments on: Tiling procedurals and Placement mapping</title>
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	<link>http://www.sigillarium.com/blog/lang/en/318</link>
	<description>Sagroth&#039;s CG Blog</description>
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		<title>By: Nico</title>
		<link>http://www.sigillarium.com/blog/lang/en/318/comment-page-1/#comment-827</link>
		<dc:creator>Nico</dc:creator>
		<pubDate>Sun, 07 Feb 2010 19:09:15 +0000</pubDate>
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		<description>Aah the color offset. Ok thanks man.</description>
		<content:encoded><![CDATA[<p>Aah the color offset. Ok thanks man.</p>
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	<item>
		<title>By: Sagroth</title>
		<link>http://www.sigillarium.com/blog/lang/en/318/comment-page-1/#comment-826</link>
		<dc:creator>Sagroth</dc:creator>
		<pubDate>Sun, 07 Feb 2010 16:09:18 +0000</pubDate>
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		<description>Sure, here&#039;s the scene with circular checker:
&lt;a href=&quot;http://www.sigillarium.com/blog/wp-content/uploads/2009/07/08_proctiling_02.rar&quot; rel=&quot;nofollow&quot;&gt;08_proctiling_02.rar&lt;/a&gt;
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		<content:encoded><![CDATA[<p>Sure, here&#8217;s the scene with circular checker:<br />
<a href="http://www.sigillarium.com/blog/wp-content/uploads/2009/07/08_proctiling_02.rar" rel="nofollow">08_proctiling_02.rar</a></p>
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		<title>By: Nico</title>
		<link>http://www.sigillarium.com/blog/lang/en/318/comment-page-1/#comment-825</link>
		<dc:creator>Nico</dc:creator>
		<pubDate>Sun, 07 Feb 2010 14:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=318#comment-825</guid>
		<description>Could you explain how you get the circular checker? I can&#039;t figure it out. When I try I get something similar but it&#039;s not like yours. It seems you are blending something in the ramp. If you could post the scene would be cool. By the way this is a really cool trick with the remapping.
Cheers Nico</description>
		<content:encoded><![CDATA[<p>Could you explain how you get the circular checker? I can&#8217;t figure it out. When I try I get something similar but it&#8217;s not like yours. It seems you are blending something in the ramp. If you could post the scene would be cool. By the way this is a really cool trick with the remapping.<br />
Cheers Nico</p>
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	<item>
		<title>By: Sagroth</title>
		<link>http://www.sigillarium.com/blog/lang/en/318/comment-page-1/#comment-279</link>
		<dc:creator>Sagroth</dc:creator>
		<pubDate>Tue, 07 Jul 2009 23:29:36 +0000</pubDate>
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		<description>It&#039;s outAlpha, of course. It&#039;s shown on the second picture here. I modify &#039;time&#039; just to make those two fractals different from one another or you&#039;ll get diagonal patterns.

No problems, here&#039;s the scene:
&lt;a href=&quot;http://www.sigillarium.com/blog/wp-content/uploads/2009/07/08_proctiling_01.rar&quot; rel=&quot;nofollow&quot;&gt;08_proctiling_01.rar&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s outAlpha, of course. It&#8217;s shown on the second picture here. I modify &#8216;time&#8217; just to make those two fractals different from one another or you&#8217;ll get diagonal patterns.</p>
<p>No problems, here&#8217;s the scene:<br />
<a href="http://www.sigillarium.com/blog/wp-content/uploads/2009/07/08_proctiling_01.rar" rel="nofollow">08_proctiling_01.rar</a></p>
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	<item>
		<title>By: Giap</title>
		<link>http://www.sigillarium.com/blog/lang/en/318/comment-page-1/#comment-278</link>
		<dc:creator>Giap</dc:creator>
		<pubDate>Tue, 07 Jul 2009 23:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=318#comment-278</guid>
		<description>This is a very cool tip. However, I wonder you connected the &quot;time&quot; or &quot;outalpha&quot; of 2 fractures to &quot;translateUV&quot;? Cause when I try with the &quot;time&quot;, I still see the tile but when I try the &quot;outalpha&quot; the tile disappear and got the same result like yours. But, when I change the &quot;repeat&quot; UV back to 1:1 (the main fracture). I don&#039;t have the same result like yours.

I wonder if you don&#039;t mind upload your scene so I can compare. Because so far, I don&#039;t see I didn&#039;t anything wrong with the connection.

Thank you.</description>
		<content:encoded><![CDATA[<p>This is a very cool tip. However, I wonder you connected the &#8220;time&#8221; or &#8220;outalpha&#8221; of 2 fractures to &#8220;translateUV&#8221;? Cause when I try with the &#8220;time&#8221;, I still see the tile but when I try the &#8220;outalpha&#8221; the tile disappear and got the same result like yours. But, when I change the &#8220;repeat&#8221; UV back to 1:1 (the main fracture). I don&#8217;t have the same result like yours.</p>
<p>I wonder if you don&#8217;t mind upload your scene so I can compare. Because so far, I don&#8217;t see I didn&#8217;t anything wrong with the connection.</p>
<p>Thank you.</p>
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	<item>
		<title>By: donguzzini</title>
		<link>http://www.sigillarium.com/blog/lang/en/318/comment-page-1/#comment-271</link>
		<dc:creator>donguzzini</dc:creator>
		<pubDate>Sun, 05 Jul 2009 09:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sigillarium.com/blog/?p=318#comment-271</guid>
		<description>респектыбл )</description>
		<content:encoded><![CDATA[<p>респектыбл )</p>
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